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Change Log
#21
A new trading home page will be rolling out incrementally.
#22
The creature view page has had a slight visual update (although a MUCH larger code refactoring behind the scenes). Probably the most relevant bit of info is that the link codes have been moved to the action page... the action page is the next thing that needs to be poked design wise.
#23
Market offers will now expire automatically after two weeks.
#24
I realize that it can be frustrating to use a growth sequencer and not know just how effective it was. So in an effort to add more value to the growth sequencer which is already expensive, I have made it so once you use the growth sequencer you can view the approximate emerge time on a capsule's view page.
#25
Did you know that on mobile you can click the logo to go to the cupboard? It's a bit redundant to have the "home" button also do the same. So in order to improve user experience for mobile players, the "lab" link has been pulled out of the mobile menu and put in the place of home. This might take some time to get used to but it should be better in the long run. :)
#26
Name character limits have been increased from 30 characters to 45.
#27
Small update: on the multimove sorting page you can now select by species name! Hopefully this is a time saver. https://finaloutpost.net/tabs/multimove
#28
Some recent changes to the holiday event
- Removed caps for gathering unsorted presents via mini-games
- Tetris no longer speeds up as the score goes up to hopefully provide a better playing experience (especially on mobile)
- Tetris scoring has been changed to match the other two sorting mini-games and should hopefully be working
- Avo Frosto, Mariah Carey, and Michael Bublé are currently being defrosted to provide sort of an Avengers team of festive cheer
#29
In the spirit of the holidays, sending and receiving limits for presents are waived for today and tomorrow (the 48 hour cooldown is still in place)
#30
A small nerdy change, but on mobile you can now use the native sharing API


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